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Planet Destroyer Station

This is a modular space station for the game Ziggy's (Not So Good) Cosmic Adventures, a science fiction Unreal Engine VR game by Stardust Collective. During this level, the player must do their best to prevent the destruction of a planet beneath by flying around and through the station to disable a planet-scorching laser!
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I am responsible for the materials, 3D modeling of the kit, and initial assembly of the kit demonstrating the station. The station contains a lot of sections for flythroughs allowing the player to fly a trajectory that weaves them inside and outside the station squaring off with stationary turrets and battlecruisers hunting the player ship!
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Please check out and wishlist the game here! https://store.steampowered.com/app/1501820/Ziggys_Cosmic_Adventures/
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Great thanks to the awesome crew of Stardust Collective. And Ziggy! Poor, poor Ziggy!

The station overall is made of modular parts and LoD keeps the whole assembly's polycount viable for VR. Only three basic materials are used - a trimsheet for most metal and glass detail, and another for windows and the laser emitter.

The station overall is made of modular parts and LoD keeps the whole assembly's polycount viable for VR. Only three basic materials are used - a trimsheet for most metal and glass detail, and another for windows and the laser emitter.

The bottom of the station has a massive charging laser - there are 4 arms around that are animated to open or close when the laser is approaching firing!

The bottom of the station has a massive charging laser - there are 4 arms around that are animated to open or close when the laser is approaching firing!

Countless parts of the station can be entered through all the way from the outer and inner arms as well as the station ring!

Countless parts of the station can be entered through all the way from the outer and inner arms as well as the station ring!

Kit parts used to build the station - some of the interior meshes are not shown.

Kit parts used to build the station - some of the interior meshes are not shown.